Look At Workflow

Workflow for Look At setup in Houdini

Interactive Node Diagram

LOOK_ATOBJ
LOOK_AT diagram
LOOK_AT
LOOK_ATDive

GLTF Preview

Preview the 3D model associated with the Look At workflow. Interact with the model to see the effects of the Look At setup in real-time.

Preview layout:
  • point_1 is the lowest point.
  • point_2 is the middle left.
  • point_3 is the top right.

In this preview, point_2 is set to look at point_1. You can also switch the setup so that point_2 looks at point_3 instead.

Variations

Look At Variation 1
Another point added on here to create total of 4 points. Point 3 (similar to 2) can be configured to look at point 2 or 4 via switch node.

Subnets output two-point lines, which are fused together to form one line, and polywire node to give geometry to the line.

Additional point added and line from each two-point pairs, fused together to form one.
Look At Variation 2
Subnet edited here to add a line with two points: Point 0 and Point 1.

Two attribute VOPs, one to control the position of each point.

Then grouped to place them in "line" points group.
Look At Variation 3
Attribute VOP to configure position of points in two-point line.

Done separately via two separate VOPs here.

Compare and Switch nodes used. Switch inputs: take either existing position or position from second input to the VOP.

If point number = 0, then YES, then input 2. If no, take existing position.

GLTF Variation Preview

This is a preview of a variation version of the Look At workflow. Interact with the model to explore the alternative setup.

Additional point and fused lines are visible in this variation.