Vellum Cloth Constraint Point Deform

Workflow for cloth constraint deformation using Point Deform in Houdini

Interactive Node Diagram

Vellum Cloth Constraint Point DeformSOP
Vellum Cloth Constraint Point Deform diagram
Point Deform
Point Deform
Point Deform Node (Houdini) Point Deform is a Houdini SOP node that lets you deform detailed geometry using the motion of a simpler, low-resolution proxy mesh (often called a cage). How it works: - Rest Cage – a static, low-res version of the proxy mesh. - Deformed Cage – the same cage, but animated or simulated. - High-res Geometry – the detailed mesh you want to deform. The node matches each point of the high-res geometry to nearby points on the rest cage, then transfers the motion from the rest cage to the deformed cage, applying it to the high-res mesh. Inputs: - First input: High-resolution geometry (to be deformed) - Second input: Rest cage geometry (static) - Third input: Deformed cage geometry (animated/deforming)

GLTF Preview

Preview the result of the Vellum Cloth Constraint Point Deform workflow. The GLTF model demonstrates how the high-res cloth mesh is deformed using the animated proxy cage.