Static Hair with Groom Deform
Create and attach static hair like eyebrows using groom deform
Overview
This workflow demonstrates how to create and attach static hair elements like eyebrows to a character using groom deform. The process involves creating a mask, setting up guide groom for one eyebrow, mirroring it, and then using groom deform to attach it to the animated character.
Visual Process
1. Create Mask for Hair Area


- Begin by creating a mask to define the eyebrow area
- Use precise selection tools to ensure clean boundaries
- The mask will determine where the hair will be generated
2. Setup Guide Groom


- Create a simple hair setup with guide groom
- Focus on grooming one eyebrow to perfection
- Adjust hair density, length, and direction
- Ensure natural flow and distribution
3. Mirror and TimeShift Setup


- Mirror the completed eyebrow to create the second one
- Use TimeShift to capture the rest pose state of the hair
- This state will be used as the reference for deformation
4. Groom Deform Application


- Use Groom Deform to attach hair to the character
- Connect the rest pose state from TimeShift
- Hair will now follow the character's animation
- Adjust deformation parameters if needed
Tips and Best Practices
- Create precise masks for clean hair placement
- Take time to perfect one side before mirroring
- Save the rest pose state before applying deformation
- Test the groom deform through the full animation range
- Consider using guide curves for more complex hair shapes
Related Pages
See also: Motion Clips - Learn about the character animation system that the hair will follow.